Games

Marvel Puzzle Quest

Designer: 2015-Present

Marvel Puzzle Quest is a match-3 battler developed by Demiurge and published by D3 Go!. In this game you assemble a team of Marvel superheroes or supervillains, and fight against another team in turn-based match-3 combat.

I joined the team in 2015 at the start of the game’s 2nd anniversary, taking a break starting late 2018 to work on SEGA Heroes. As a member of the design team, I help run live events, create character power sets, and help design new content and features.

Marvel Puzzle Quest

SEGA Heroes

Designer: 2018-2020

SEGA Heroes was a match-3 battler developed by Demiurge and published by SEGA. In this game you controlled a team of classic SEGA characters and battled against the sorceress Dremagen and her army of clone enemies.

As a member of the design team, I was mostly in charge of the combat system, including character balance and ability design. I also helped run the live events, and designed other features such as guilds and boss fights.

SEGA Heroes

8 Bitty Games

Solo Dev: 2014-Present

A series of (eventually) 8 small games for the original Game Boy. Developed in C with the Game Boy Developers Kit (GBDK). Includes the first ever Interactive Fiction game for the Game Boy Printer! See more (and play in your browser) at 8BittyGames.com.

Yarn Ball

Movers and Shakers

Designer: 2012

A two-player “serious game” developed at the MIT Game Lab developed as a research tool to explore how players communicate based on conflicting perspectives in the game.

My role was the designer on the team; I designed the main gameplay, systems, and objectives to suit the research goals.

This game was a finalist at Indiecade 2013.

Movers and Shakers

Robotany

Designer: 2011

A garden-building sandbox game developed at the MIT Game Lab to demonstrate a system for specifying video game AIs. Little robots are tasked with tending a garden. The player can control their actions by interacting with a graph of their sensory inputs.

In my role as designer, I was responsible for designing the character interactions (e.g. what senses each bot has and actions each bot can perform) as well as the achievements the players can aim for by manipulating their garden.

This game was the winner of the Student Showcase at the 3rd Annual Independent Games Festival China.

Robotany